[Tangaria 1.5.0 Character Dump] Name Calameet III Age 101 Self RB CB EB Best Sex Female Height 14'0" STR: 17 +1 +2 +0 18/20 Race Titan Weight 18st 7lb INT: 10 -2 +0 +0 8 Class Blackguard Turns used: WIS: 10 -2 -3 +0 5 Title Ruffian Game 4171 DEX: 18 -1 +0 +0 17 HP -40/255 Player 9879 CON: 10 -1 +2 +1 12 SP 11/11 Active 1899 CHR: 10 -4 -1 +0 5 Level 20 Armor [35,+34] Saving Throw 35% Cur Exp 6605 Stealth Bad Max Exp 6605 Melee 3d4,+20 Disarm - phys. 2% Adv Exp 6750 To-hit 56,+5 Disarm - magic 2% Blows 1.2/turn Magic Devices 2 Gold 4621 Searching 33% Burden 129.7 lb Shoot to-dam +0 Infravision 0 ft Overweight -14.2 lb To-hit 16,-2 Speed Normal MaxDepth 1200' (L24) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:......+....... Fear:.............. Elec:......+......* Blnd:.............. Fire:...+..+....... Conf:.............. Cold:...+..+......+ Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............+ Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............+ Dise:.............. Blss:.............. Hindrances Modifiers -HP:..+..........+ Stea:.............- -SP:.............. Sear:....+......... Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:.............+ Spd:.............. -Exp:.............. Blow:.............+ Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............+ Time:.............. Move:....+........+ Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You feel much better. > You blink and your eyes clear. > You feel a little less confused. > You have a Potion of Cure Light Wounds (d). > The gelatinous cube touches you. > You are covered in acid! > The gelatinous cube touches you. > You are covered in acid! > The gelatinous cube touches you. > You are covered in acid! > The dark elven warlock surrounds you in darkness. > Darkness surrounds you. > You are no longer resistant to confusion. > The dark elven warlock casts a bolt of raw magic. > You die. Killed by a dark elven warlock. [Character Equipment] a) a Bastard Sword (3d4) (+7,+6) {Nar, the Dwarf} Dropped by Nar, the Dwarf at 1150 feet (level 23). Combat info: 1.2 blows/round. With +2 STR and +0 DEX you would get 1.4 blows/round. With +0 STR and +3 DEX you would get 1.4 blows/round. Average damage/round: 86.6 vs creatures susceptible to cold, 56.2 vs creatures not resistant to cold and dragons, 46.1 vs creatures not resistant to lightning, 35.9 vs creatures not resistant to stunning, and 35.9 vs. others. c) a Ring of Open Wounds <+1> Found lying on the floor at 600 feet (level 12). +1 constitution. Impairs hitpoint recovery. d) a Ring of Resist Fire and Cold Dropped by a dark elven mage at 600 feet (level 12). Provides resistance to Fire, Cold. e) an Amulet of Teleportation <+2, +10> {cursed} Dropped by a dark elven priest at 1150 feet (level 23). It randomly makes you teleport; this curse cannot be removed. +2 searching skill. +10 movement speed. f) a Lantern (7448 turns) Found lying on the floor of a special room at 600 feet (level 12). Cannot be harmed by Fire. Intensity 3 light. g) Old Rusty Chain Mail of Resistance (-5) [27,+14] {Baba Yaga, cursed} Dropped by Baba Yaga at 250 feet (level 5). It makes you hallucinate sometimes. Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. i) a Small Metal Shield [5,-5] Bought from a store on the surface. j) a Hard Leather Cap [2,-2] Found lying on the floor at 250 feet (level 5). k) a Set of Leather Gloves [1,-1] Found lying on the floor at 250 feet (level 5). m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 2 Books of Shadows [Dark Conjurings] You can read this book. c) 4 Rations of Food d) a Potion of Cure Light Wounds e) a Potion of Berserk Strength f) 2 Potions of Novice Alchemist's Creation g) 8 Scrolls of Phase Door h) 2 Scrolls of Magic Mapping i) a Scroll of Enchant Weapon To-Dam j) a Scroll of Word of Recall k) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. l) a Staff of Curing (5 charges) m) a Staff of Light (12 charges) n) a Ring of Searching <+1> Found lying on the floor of a special room at 250 feet (level 5). +1 stealth. +1 searching skill. o) a Ring of Resist Fire and Cold Dropped by a dark elven mage at 600 feet (level 12). Provides resistance to Fire, Cold. p) an Amulet of Adornment <+1, -1> Found lying on the floor of a special room at 600 feet (level 12). +1 intelligence. -1 wisdom. q) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. r) a Leather Shield [8,-8] An inheritance from your family. s) a Broken Dagger of Slay Undead (1d3) (+7,+4) Found lying on the floor at 600 feet (level 12). Slays undead. Combat info: 1.4 blows/round. With +2 STR and +0 DEX you would get 1.7 blows/round. With +0 STR and +3 DEX you would get 1.7 blows/round. Average damage/round: 43.4 vs creatures susceptible to cold, 34.7 vs undead, creatures not resistant to cold, and dragons, 31.7 vs creatures not resistant to lightning, 28.7 vs creatures not resistant to stunning, and 28.7 vs. others. Average thrown damage: 36.5 vs undead and 12.1 vs. others. t) a Katana of Slay Animal (3d5) (+4,+5) Found lying on the floor of a cavern at 1150 feet (level 23). Slays animals. Combat info: 1.2 blows/round. With +1 STR and +0 DEX you would get 1.4 blows/round. With +0 STR and +3 DEX you would get 1.4 blows/round. Average damage/round: 96.6 vs creatures susceptible to cold, 60.5 vs dragons and creatures not resistant to cold, 48.5 vs creatures not resistant to lightning and animals, 36.4 vs creatures not resistant to stunning, and 36.4 vs. others. u) a Great Hammer (8d1) (+3,+3) {Lagduf, the Snaga} Dropped by Lagduf, the Snaga at 400 feet (level 8). Combat info: 1.2 blows/round. With +4 STR and +0 DEX you would get 1.4 blows/round. With +0 STR and +3 DEX you would get 1.4 blows/round. Average damage/round: 87.1 vs creatures susceptible to cold, 54.4 vs creatures not resistant to cold and dragons, 43.5 vs creatures not resistant to lightning, 32.7 vs creatures not resistant to stunning, and 32.7 vs. others. v) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:02 250ft 5 Reached level 5 00:00:03 250ft 5 Killed Freesia 00:00:04 250ft 5 Killed Fang, Farmer Maggot's Dog 00:00:07 250ft 6 Killed Wolf, Farmer Maggot's Dog 00:00:07 250ft 8 Killed Grip, Farmer Maggot's Dog 00:00:10 250ft 9 Killed Baba Yaga 00:00:11 200ft 10 Reached level 10 00:00:19 400ft 12 Killed Lagduf, the Snaga 00:00:27 600ft 15 Reached level 15 00:00:28 600ft 15 Killed Mad woodsman 00:00:35 600ft 16 Killed Solovei the Robber 00:00:56 1150ft 17 Killed Mauhur, the Orc Captain 00:01:01 1150ft 18 Killed Nar, the Dwarf 00:01:04 1200ft 20 Reached level 20 00:01:07 1200ft 20 Killed Ulfast, Son of Ulfang 00:01:09 1200ft 20 Was killed by a dark elven warlock [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] . *.*** * *..* * .*.* . ... * . * . ** . .* o :. ^^d ^.. ^ ^h^ ^.*^ ...^^^ ^^ :†^#^ .**:.^^*. ...*.*. ^^j*..$/^....*. ... ^^#^^$.^.*.. .. ^|&%., *.^ ^^:"=\**.^ ^..^...^ *.^^^...^ **+*:*.*^ ^^^ ^ ^^ ^^ . ..^.*...*.*.*. *.*.*..*.. ^ ^^.^:^..*..... *......** .*<*. ..# *..*.. 1200' (L24) LF:5-? Light 3 Moves +20 Confused Fed 84 % Medium-sized rock